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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2020/09.29.00.20
%2 sid.inpe.br/sibgrapi/2020/09.29.00.20.58
%@doi 10.1109/SIBGRAPI51738.2020.00012
%T Real-Time 3D Position-Based Dynamics Simulation for Hydrographic Printing
%D 2020
%A Thomas, Leonardo,
%A Agüero, Karl,
%A Jr. , Antônio Apolinário,
%@affiliation Federal University of Bahia
%@affiliation Federal University of Bahia
%@affiliation Federal University of Bahia
%E Musse, Soraia Raupp,
%E Cesar Junior, Roberto Marcondes,
%E Pelechano, Nuria,
%E Wang, Zhangyang (Atlas),
%B Conference on Graphics, Patterns and Images, 33 (SIBGRAPI)
%C Porto de Galinhas (virtual)
%8 7-10 Nov. 2020
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K 3D Printing, Hydrographic Printing, Physically-Based Simulation, Soft-Body Simulation, Real-Time Rendering, Texture Mapping.
%X Hydrographic Printing, also called Hydrographics, is a viable method for coloring objects created with 3D printers. However, executing the hydrographic technique leads to a complex interaction between a thin film and a 3D printed object, in which the image in the film must adhere to the object. To handle the difficulty of predicting the final result of hydrographic printing, we propose a 3D computational simulation that uses Position-Based Dynamics, a popular technique for simulating deformable bodies and widely used in physics engines. We take advantage of this technique running in parallel a GPU-based simulation with suitable performance. We simulate the film behavior and its interaction with the printed object, as an interaction between a soft-body colliding with a rigid one. To evaluate the achieved performance consistency, we varied the number of vertices and voxels in the bodies involved and observed that the simulation kept running in real-time. We also execute the hydrographic technique in different printed models and compare these results with the simulated models.
%@language en
%3 00040.pdf


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